Map orientation.
The order in which tiles on tile layers are rendered. From the docs: Valid values are right-down (the default), right-up, left-down and left-up. In all cases, the map is drawn row-by-row. (since 0.10, but only supported for orthogonal maps at the moment)
Fetch a map layer by its name. No check for layers with duplicate names is performed. Throws if no layer has a matching name (case-sensitive).
Fetch a tileset by its name. No check for layers with duplicate names is performed. Throws if no tileset has a matching name (case-sensitive).
Fetch the tileset containing the tile a given GID. Throws if the gid is out of range for all tilesets
Save a Tiled map to a JSON file.
Load a Tiled map from a JSON file. Throws if no file is found at that path or if the parsing fails.
Hex-formatted background color (#RRGGBB)
All map layers (tiles and objects)
Global counter across all objects
Number of tile columns
Number of tile rows
Orthogonal, isometric, or staggered
Key-value property pairs on map
Rendering direction (orthogonal only)
General grid size. Individual tiles sizes may differ.
General grid size. Individual tiles sizes may differ.
All tile sets defined in this map
Top-level Tiled structure - encapsulates all data in the map file.